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Chrono (series) : ウィキペディア英語版 | Chrono (series)
The series is a video game franchise developed and published by Square (now Square Enix). It began in 1995 with the time travel role-playing video game ''Chrono Trigger'', which spawned two continuations, ''Radical Dreamers: Nusumenai Hōseki'' and ''Chrono Cross''. It was produced in 1995 by Kazuhiko Aoki and directed by Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. A promotional anime called ''Dimensional Adventure Numa Monjar'' and two ports of ''Chrono Trigger'' were also produced. As of March 31, 2003, ''Chrono Trigger'' was, with 2.65 million units, Square Enix's 12th best-selling game (based on copies shipped); ''Chrono Cross'' was, with 1.5 million units, the 24th. As of March 2011, the two games have sold over 5.3 million units. ''Chrono Trigger'' has placed highly on all six of multimedia website IGN's "top 100 games of all time" lists—4th in 2002, 6th in early 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. The music of the series has been very highly regarded and enjoyed wide popularity. The games have been subject to extremely positive reviews. == Concept and creation == ''Chrono Trigger'' was produced in 1995 by Kazuhiko Aoki and directed by Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. The development of the game was dubbed the "Dream Project", because it was headed by a "Dream Team" composed of supervisor Hironobu Sakaguchi, of ''Final Fantasy'' fame, as well as freelance supervisor Yuji Horii and character designer Akira Toriyama, both of ''Dragon Quest'' fame. Yuuji Horii worked on the general outline of the story; as a fan of time travel fictions, such as the TV series ''The Time Tunnel'', he focused on a theme of time travel for ''Chrono Trigger''. The outline was then finalized by story planner and script writer Masato Kato. In 1996, Masato Kato and several other members of the ''Chrono Trigger'' staff worked on a minor project for the Super Famicom Satellaview extension, titled ''Radical Dreamers: Nusumenai Hōseki''. Initially, the game was intended to be a short, original text-based adventure developed in three months with almost no planning. Nevertheless, by the end of the development, Masato Kato had connected the game's plot and characters to ''Chrono Trigger'', turning it into a side story. Since the platform of the game was not mainstream, the connections were however left blurred on purpose and were not advertised on the game's release. In 1999, a continuation of ''Chrono Trigger'', titled ''Chrono Cross'', was announced. Although the "Dream Team" members did not participate in ''Chrono Cross'', the game was developed mostly by the same staff as the first installment. In terms of basic system and gameplay, producer Hiromichi Tanaka made it clear that the new installment was not a sequel to ''Chrono Trigger''; rather, the game designers' approach was to make the "gameplay evolve with the hardware", creating a completely new game while restructuring the former style so as to maximize the performance of the console. The gameplay focuses on the theme of parallel worlds rather than time travel, although the latter is still deeply involved in the game's plot. In terms of storyline, ''Chrono Cross'' was described by director and scenario writer Masato Kato as "not a ''Chrono Trigger 2''", but "a result of a pulled trigger", "another ''Chrono''".
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